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Step 2: Create a Polygon primitive Cone.

Step 3: Move and Scale the cone to fit the drawing. And make the cone's "Subdivisions Axis" to 16.

Step 4: Move the cone done alone the Y axis until the drawing covers the cone like the picture shows.

Step 5: Go to: Edit Mesh > Split Polygon Tool.

Step 6: Split the top polygon face according to the drawing. Use "Y" key to repeat the command.

Step 7: Select the vertices showed in the picture and scale them outwards to fit them to the drawing.

(The result of scaling the vertices:)


Step 8: Move the selected vertices upwards.

Step 9: Select only the vertices showing in the picture and move them upwards.

Step 10: Go to the side view and mode the bottom vertex up.

Step 11: Go to Object Mode and select the diamond object. And Go to: Edt Mesh > Cut Faces Tool (Option). The second picture shows the option for the Cut Faces Tool. The 3rd and 4th pictures show the cut made by Cut Faces Tool.




Step 12: Use Split Polygon Tool again to cut the faces all around.

Step 13: Delete the bottom edges all around.

Step 14: According to the drawing, delete the edges showed in the 2nd picture.


Step 15: Select one of the vertex and use: Edit Mesh > Chamfer Vertex, set Width to "0.15" or an appropriate number suits you.

Step 16: The Chamfer Vertex command will open up the vertex. As you can see, the opened area is not 4 sided face. So select the two vertices showed in the 2nd picture and scale them to move them closer and use Edit Mesh > Merge to merge two vertices together.


(Result of Merging Two Vertices:)

Step 17: Go around and use the same process to open up all the vertices to make them a 4 sided face.

[SImple Render with this Model]

[Download Scene File:]
The scene file includes: .MAX file for 3dsmax 9 and .obj file as well as the drawing used for image plane.
Download Scene File [39KB].
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