In this tutorial i will try to teach you how to make realistic clouds in maya software. I hope you will enjoy it.





I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.





Contrary to other classic 3d package, Maya has not dedicated tools to spread objects and it is often asked how to indeed. Placing each objects would be stupid and exhausting. In this article, I demonstrate five methods from my own experience/analysis and some talking boards threads.





In this tutorial, I'm going to show you how to create a rocket using NURBS, and then animate its movement using path curve. I'll also show how to make a simple smoke trail.





I would like to share my method on rendering z-depth images. In this tutorial you will learn to render z-depth image directly in the renderview in an easy and fast manner.





Photography has always inspired me, especially shots of nature and wildlife from the National Geographic magazines. I decided to use the American alligator as the subject for my project, perhaps because I’ve always been fascinated by reptiles (this species in particular has truly brilliant colors) and I really wanted to enjoy the modeling process.





Photography has always inspired me; I love especially shots of nature and wildlife from magazines like The National Geographic. During a recent travel in the South East of Asia, I visited Sriracha Tiger Zoo in Thailand and I took many photos of all the animals living there. There is no better reference material to use than the one you personally create wink





During a recent travel, I'd taken a photo at the “Bird Park” of Kuala Lumpur. Immediately I was captured by the expression of this parrot….a strange mixture of drama, given from the animal in the cage, and of fun as demonstrated by the typical behavior of these animals.





What I'm going to do is try and show you the main steps of how I made my "Male Green Frog" image. I used Maya 8 for modelling, MentalRay for rendering and Photoshop for the textures.





The Uninstancer allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.





This tutorial was designed to teach anyone who is interested in rendering with Mental Ray's Final Gather but was either scared to learn or simply didn't think they had the time. Well, I hope this tutorial can quiet your fears and answer some questions. The information i'm about to share with you is by no means original. Yes, I created all the images and renderings, however I am only offering you...





Hello, this is a tutorial to introduce people to the sometimes complicated world of character rigging. As with all my tutorials, I intend to take you through this with as much help and explanation of the techniques as I can





Character Rigging In Maya Continued (Part 2) - Parenting and Mirroring our final joints





Character Rigging In Maya Continued (Part 3) - The Head Control





Final Gathering - Final Gathering is computed from the point of view. When the primary ray hits the point on an object, final gather is activated and a series of rays are diverted at random angles into the scene to calculate the light energy (colour information) to be calculated around the point for which we are computing colour for.












