One of the many great things about Photoshop is that you can start with a basic idea and then just start experimenting (a.k.a. playing) to see what you get. Although the following technique was originally designed to make water droplets (and discovered through playing-I mean experimenting), it's easy to apply the same idea to type and graphics of any kind.





In this tutorial you will learn how to create a simple header with a rounded grey navigation.





In this tutorial you will learn how to create a content box similar to the ones used on this site, where the corners are rounded and the heading has a 3D effect.





In this tutorial we will create a clean web hosting layout.





Create a clean blog layout from scratch in this tutorial.





We’re going to create a simple Valentine’s Day e-card for your special someone - as a plan B, just in case you forget that present. In the process, you will learn how to create a brush of your own and edit some of its more advanced settings.





New Year is approaching soon and you are still stuck on the New Year greeting design. Here is a quick tutorial to help you create a 2009 Happy New Year card. You will learn how to create realistic vector fireworks in this tutorial. The final fireworks look simple yet elegant, perfect for sending to your clients.





With nCloth, Maya users finally have a simple method for handling falling leaves. One can also easily attach leaves to branches and have the attachments broken by windforces by using nCloth constraints with glue strength. The basic workflow is very simple. Make a paint effects tree, convert it to poly, select the leaves and make nCloth. What follows is a more detailed tutorial.





There has been discussion again on Maya highend3d mailing list about the UV distortion caused by polygon smoothing in Maya. I have been working on this problem and devising solutions for a recent production, and as it's hard to explain verbally in a reasonably short email I thought it would be best to sum it up in some tutorial.





I created this tutorial for use in my classes and most of my students found them to be helpful. I now decided to submit it to be published on the web hoping it can help others as well.





Sprite - Based Particle Tree's offer a much better looking tree in today's real time games. I would personally not normally recommend these types of trees' as 'overall' coverage in your real time game, but when used in conjunction with the normal cross-sectional type tree, can be used to great effect.





in this tutorial I will show you how to create growing flowers from surface, the flowers will gradually randomly grow up and will retain their original status when they reach to growing limit.





Particles are one of the greatest features in Maya. In this tutorial I'm going to show you how to use the particle instancer to create a fleet of spaceships flying across the planes. Also I'm going to show you how to use events to crash the spaceship.





In this tutorial i will show you step by step how to create a stamp effect in adobe photoshop.





This tutorial explains the process of creating a diamond model in 3d. The software used is Maya. But you can use any 3d applications to follow the steps.












