



(21 ratings)

Everything is modelled in 3ds max 2008, mostly from standard geometry and some splines with lathe -- like the lampshade. Modelling is not my favourite aspect, so I will show the materials and the scene, as well as the rendering setup with vray 1.5.SP1.
First of all I will build some kind of a studio surrounding by making a concave fillet and then bend it a little to get a quarter of a cycle. So be sure to get enough studio walls around the objects and make it so that it is big enough.

I then started the modelling. Everything was made from standard forms in max -- nothing special. I almost did not use textures, because I wanted to create real metal materials and silver effects. Just the little factory inside has textures like the ground and some buildings.



The next step is to set up the materials for the different metal objects, the glass and the factory. I’ve used the standard vray advanced materials and modified them for the five ground materials in my scene.

The chromium material:
A standard vray material with a light gray colour in the reflection, refl. Gloss of .71, subdivision of 12 to get nice results but still have short render time. The IOR is at 2.97 and I used ward.
The glass material:
In the reflection slot is a falloff map set to standard and fresnel. Ref. Gloss. Is set to .98, IOR is at 1.517 and set the affect shadow and alpha to get nice shadows on the ground. The fog colour is set to white.


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Exterior Scenes Part 1 - Composition & Cameras
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Special Exterior Mapping Problems
Exterior Scenes Part 4 - Rendering and Post
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