3ds MAX
All tutorials in 3ds MAX
Sort By:    Name   Rating   Views  Comments    Date 

Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will create light and shadows like an Omni Light.

Views: 18828 Comments: 3

In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render.

Views: 6071 Comments: 1
Making of "Time is Running"
Submitted 11 June 2008

In this tutorial I want to show the making of the image "time is running", made with 3ds max 2008 and rendered with vray 1.50.SP1.

Views: 6765 Comments: 0
Street Cop Workflow
Submitted 11 June 2008

Once I have a rough idea of the technical specification and limits I start creating the main body of the character. In the case of this particular model, I created the body and head to start with. I kept the head as a separate model so that I could easily work on it separately and later export it separately for bakin

Views: 2255 Comments: 0
Special Exterior Mapping Problems
Submitted 11 June 2008

in 3d Max can be simple if you know what modifier to use in a particular mapping situation. Here at Neoscape we receive lots of source images of materials that are going to be used in the construction of a building and its site. We have to accurately interpret these materials from the swatches we receive into the final render. In this tutorial I will walk through common mapping problems, how to...

Views: 1552 Comments: 0

started to build it from some initial blueprints. I couldn't find much info on it except for a very basic-stage simple plan and section. Thanks to this, I was able to add a few personal details. The whole main structure and individual elements are mirrored by a central axis, so I centered the modeling around just one of the symmetries.

Views: 2952 Comments: 0

Before we began work on the L5 project, we spent quite a bit of time trying to find the right look for the imagery we were going to produce. The art direction was influenced heavily by the work of photographer Julius Shulman, the American architectural photographer best known for his work featuring icons of modernism like Pierre Koenig's Case Study #22 in Los Angeles. We also wanted to accentuate...

Views: 10488 Comments: 0
Exterior Scene Part 3 Lighting
Submitted 11 June 2008

Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. Many artists will find themselves spending more time with interior lighting to make sure every detail in the room is lit perfectly. Exterior lighting is easier to set up but still challenges the artist.

Views: 14373 Comments: 0

There are many different ways of importing files to 3DS Max. Many people have their own methods, but you'll find the best process we've used via AutoCAD, Revit, and SketchUp.

Views: 10729 Comments: 0

Responsible for some of the most iconic architectural photographs of all time, Julius Shulman once described that in order to teach his photography students to photograph a subject, he asked them to first put their cameras down and learn to "see" the subject first.

Views: 29730 Comments: 0

This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ).

Views: 29490 Comments: 0