In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render.





This tutorial is about the illumination of a room, illuminated by sunlight coming through a window ( ideal for living rooms, kitchens and bedrooms ).





One of the problems that beginners face when entering the world of adobe illustrator is proper positioning of the vector control points.





In this Photoshop tutorial we will be creating an aged ace of spades using multiple layers with various blend modes and a nice overlay trick with a photo from iStockPhoto. This technique also works quite well for creating an aged paper effect.





In this tutorial we are going to learn how to make a Star Burst effect and different textured shapes with filter effects. We will make cylindrical shapes and a cracked apple .





In this tutorial you will learn how to create a cute frame over a green hill in adobe photoshop.





In this tutorial our aim is to create a realistic phone. I based my phone on an XDA IQ. I am getting one of these phones in a few days too, so It is of interest to me. I found my picture on Google image results. We'll create the phone from several different angles.





In this tutorial you will learn how to create a film effect that is so popular on banners in adobe photoshop.





In this tutorial you will learn how to create a classic speaker.





Pick a cell, any cell. Ostensibly, this tutorial is about using code to select a cell of a string grid at run time. Along the way, some more generally important material arises concerning using references to Delphi created objects, e.g. the object in "sender" arising from Delphi created event handlers.





Tutorial written and tested in Delphi 2, on a Win98 machine, but the code should be pretty generally applicable. You can download the sourcecode and some other stuff.





Tutorial written and tested in Delphi 2, on a Win98 machine, but the code should be pretty generally applicable.





"DLL" stands for "dynamic link library". When a programmer has something of general usefulness to other programmers, he or she may choose to "package" the material in a dll. Users must have both the dll and the program that uses the things in it on their system, but, once they do, using the program which uses the things in the dll works just like using any other...





This tutorial is based on a newsgroups post from Mark Wilkinson... thank you, Mark! This tutorial will be short on explanation and not much longer on program... because Delphi makes things so easy!!





As usual, set up a directory for the exclusive use of the application we will develop during this tutorial. COPY (don't MOVE!) into it at least two .WAV files. I used ding.wav and chimes.wav which, in my in Windows 3.1 machine, were in C:\windows. Files you are going to play do not NEED to be in the application's directory, but it pays to eliminate distractions when exploring a new topic.












