In this tutorial you can Learn the basics of Curves in no time! Watch this video careful and you will see.





This video isn't too straightforward. It was originally intended for newbies. Therefore, it's quite basic... I might make a more advanced (and hopefully, better made) tutorial soon.





This is a quick tutorial on producing gritty, disgusting photos, which have a Halloween feel to them. If you need any more help, feel free to comment the video, and I'll try my hardest to give you a detailed response. Constructive criticism would be appreciated.





Tutorial on how to cut out an image in Photoshop and stack layers to create image effects.





C++ does much more with initializing objects than C does. For example, class objects have constructors, and global objects can have general initializers that cannot be evaluated at compile time.





When a program is loaded by the operating system for execution, a common scheme will have the text and data stored within the binary file on disk that represents the program, and the bss section simply stored as an entry in a symbol table and created and zeroed dynamically when the program is loaded.





One of the common issues that always comes up with programming languages is how to mix code written in one language with code written in another.





Taking advantage of this feature, that is, giving a class type and a variable or function the same name, isn't very good usage. It's supported for compatibility reasons with old C code; C puts structure tags (names) into a separate namespace, but C++ does not. Terms like "struct compatibility hack" and "1.5 namespace rule" are sometimes used to describe this feature.





Such a function is written just like a regular C or C++ function. But it IS a function and not simply a macro; macros don't really obey the rules of C++ and therefore can introduce problems. Note also that one could use C++ templates to write this function, with the argument types generalized to any numerical type.





Operator overloading in C++ is very powerful but can be abused. It's quite possible to create a system of operators such that it is difficult to know what is going on with a particular piece of code.





Suppose that you are writing some software to manipulate calendar dates, and you wish to allow a user of the software to specify dates in one of two forms:





In C++, declarations of this type are not required to appear only at the top of the function or block. They can appear wherever C++ statements are allowed.





This term doesn't have a precise meaning, but one way of looking at it is to focus on the features C++ adds to C, exclusive of the most obvious one, namely the class concept used in object-oriented programming.





In another tutorial we discussed using function prototypes in C++ to eliminate a common type of error encountered in C, that of calling a function with the wrong number or types of arguments. Another C++ feature that can be used to reduce programming errors is known as references.





So what happens if the inline function is not expanded as inline? The answer varies from compiler to compiler. The traditional approach is to lay down a static copy of the function body, one copy for each translation unit where the inline function is used, and with such copies persisting throughout the linking phase and showing up in the executable image. Other approaches lay down a provisional...













