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Final Gathering in Maya MentalRay
Submitted 23 June 2008

Final Gathering - Final Gathering is computed from the point of view. When the primary ray hits the point on an object, final gather is activated and a series of rays are diverted at random angles into the scene to calculate the light energy (colour information) to be calculated around the point for which we are computing colour for.

Views: 2871 Comments: 0
Character Rigging In Maya - Part 3
Submitted 17 June 2008

Character Rigging In Maya Continued (Part 3) - The Head Control

Views: 3157 Comments: 0
Character Rigging In Maya - Part 2
Submitted 17 June 2008

Character Rigging In Maya Continued (Part 2) - Parenting and Mirroring our final joints

Views: 3302 Comments: 0
Character Rigging In Maya - Part 1
Submitted 17 June 2008

Hello, this is a tutorial to introduce people to the sometimes complicated world of character rigging. As with all my tutorials, I intend to take you through this with as much help and explanation of the techniques as I can

Views: 4590 Comments: 0

This tutorial was designed to teach anyone who is interested in rendering with Mental Ray's Final Gather but was either scared to learn or simply didn't think they had the time. Well, I hope this tutorial can quiet your fears and answer some questions. The information i'm about to share with you is by no means original. Yes, I created all the images and renderings, however I am only offering you...

Views: 1587 Comments: 0

In this tutorial i will try to teach you how to make realistic clouds in maya software. I hope you will enjoy it.

Views: 13215 Comments: 1
Uninstancer for Maya
Submitted 11 June 2008

The Uninstancer allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.

Views: 3219 Comments: 0
Making of Male Green Frog
Submitted 11 June 2008

What I'm going to do is try and show you the main steps of how I made my "Male Green Frog" image. I used Maya 8 for modelling, MentalRay for rendering and Photoshop for the textures.

Views: 1477 Comments: 0
Making of Trapped
Submitted 11 June 2008

During a recent travel, I'd taken a photo at the “Bird Park” of Kuala Lumpur. Immediately I was captured by the expression of this parrot….a strange mixture of drama, given from the animal in the cage, and of fun as demonstrated by the typical behavior of these animals.

Views: 1560 Comments: 0
Making of Tiger Zoo
Submitted 11 June 2008

Photography has always inspired me; I love especially shots of nature and wildlife from magazines like The National Geographic. During a recent travel in the South East of Asia, I visited Sriracha Tiger Zoo in Thailand and I took many photos of all the animals living there. There is no better reference material to use than the one you personally create wink

Views: 12959 Comments: 1

Photography has always inspired me, especially shots of nature and wildlife from the National Geographic magazines. I decided to use the American alligator as the subject for my project, perhaps because I’ve always been fascinated by reptiles (this species in particular has truly brilliant colors) and I really wanted to enjoy the modeling process.

Views: 2661 Comments: 0
Rendering a Z-Depth Image Fast
Submitted 11 June 2008

I would like to share my method on rendering z-depth images. In this tutorial you will learn to render z-depth image directly in the renderview in an easy and fast manner.

Views: 2363 Comments: 0
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